Intersection of Two Linked Lists
LeetCode 160 | Difficulty: Easyβ
EasyProblem Descriptionβ
Given the heads of two singly linked-lists headA and headB, return the node at which the two lists intersect. If the two linked lists have no intersection at all, return null.
For example, the following two linked lists begin to intersect at node c1:

The test cases are generated such that there are no cycles anywhere in the entire linked structure.
Note that the linked lists must retain their original structure after the function returns.
Custom Judge:
The inputs to the judge are given as follows (your program is not given these inputs):
- `intersectVal` - The value of the node where the intersection occurs. This is `0` if there is no intersected node.
- `listA` - The first linked list.
- `listB` - The second linked list.
- `skipA` - The number of nodes to skip ahead in `listA` (starting from the head) to get to the intersected node.
- `skipB` - The number of nodes to skip ahead in `listB` (starting from the head) to get to the intersected node.
The judge will then create the linked structure based on these inputs and pass the two heads, headA and headB to your program. If you correctly return the intersected node, then your solution will be accepted.
Example 1:

Input: intersectVal = 8, listA = [4,1,8,4,5], listB = [5,6,1,8,4,5], skipA = 2, skipB = 3
Output: Intersected at '8'
Explanation: The intersected node's value is 8 (note that this must not be 0 if the two lists intersect).
From the head of A, it reads as [4,1,8,4,5]. From the head of B, it reads as [5,6,1,8,4,5]. There are 2 nodes before the intersected node in A; There are 3 nodes before the intersected node in B.
- Note that the intersected node's value is not 1 because the nodes with value 1 in A and B (2^nd node in A and 3^rd node in B) are different node references. In other words, they point to two different locations in memory, while the nodes with value 8 in A and B (3^rd node in A and 4^th node in B) point to the same location in memory.
Example 2:

Input: intersectVal = 2, listA = [1,9,1,2,4], listB = [3,2,4], skipA = 3, skipB = 1
Output: Intersected at '2'
Explanation: The intersected node's value is 2 (note that this must not be 0 if the two lists intersect).
From the head of A, it reads as [1,9,1,2,4]. From the head of B, it reads as [3,2,4]. There are 3 nodes before the intersected node in A; There are 1 node before the intersected node in B.
Example 3:

Input: intersectVal = 0, listA = [2,6,4], listB = [1,5], skipA = 3, skipB = 2
Output: No intersection
Explanation: From the head of A, it reads as [2,6,4]. From the head of B, it reads as [1,5]. Since the two lists do not intersect, intersectVal must be 0, while skipA and skipB can be arbitrary values.
Explanation: The two lists do not intersect, so return null.
Constraints:
- The number of nodes of `listA` is in the `m`.
- The number of nodes of `listB` is in the `n`.
- `1 <= m, n <= 3 * 10^4`
- `1 <= Node.val <= 10^5`
- `0 <= skipA <= m`
- `0 <= skipB <= n`
- `intersectVal` is `0` if `listA` and `listB` do not intersect.
- `intersectVal == listA[skipA] == listB[skipB]` if `listA` and `listB` intersect.
Follow up: Could you write a solution that runs in O(m + n) time and use only O(1) memory?
Topics: Hash Table, Linked List, Two Pointers
Approachβ
Hash Mapβ
Use a hash map for O(1) average lookups. Store seen values, frequencies, or indices. The key question: what should I store as key, and what as value?
Need fast lookups, counting frequencies, finding complements/pairs.
Linked Listβ
Use pointer manipulation. Common techniques: dummy head node to simplify edge cases, fast/slow pointers for cycle detection and middle finding, prev/curr/next pattern for reversal.
In-place list manipulation, cycle detection, merging lists, finding the k-th node.
Solutionsβ
Solution 1: C# (Best: 222 ms)β
| Metric | Value |
|---|---|
| Runtime | 222 ms |
| Memory | N/A |
| Date | 2017-09-23 |
/**
* Definition for singly-linked list.
* public class ListNode {
* public int val;
* public ListNode next;
* public ListNode(int x) { val = x; }
* }
*/
public class Solution {
public ListNode GetIntersectionNode(ListNode headA, ListNode headB) {
if(headA == null || headB == null) return null;
ListNode a = headA;
ListNode b = headB;
while (a != b)
{
a = a==null ? headB : a.next;
b = b==null ? headA : b.next;
}
return a;
}
}
Complexity Analysisβ
| Approach | Time | Space |
|---|---|---|
| Two Pointers | $O(n)$ | $O(1)$ |
| Hash Map | $O(n)$ | $O(n)$ |
| Linked List | $O(n)$ | $O(1)$ |
Interview Tipsβ
- Start by clarifying edge cases: empty input, single element, all duplicates.
- Hash map gives O(1) lookup β think about what to use as key vs value.
- Draw the pointer changes before coding. A dummy head node simplifies edge cases.